Game Audio
The following examples showcase a variety of work across game audio.
Current Project: Bioshock - 2K Cloud Chamber (TBA)
Role: Lead Technical Audio Designer
”Cloud Chamber is hard at work on the next entry in the critically acclaimed BioShock series.”
TankHead - Alpha Channel (2024 - PC)
Role: Senior Technical Audio Designer
Gears 5 Hivebusters - Microsoft (2020 - Xbox, PC)
Role: Technical Audio Designer
Warhammer Age of Sigmar: Storm Ground - Gasket Games (2020 - Switch, PS4, PS5, Xbox Series X, Xbox One, PC)
Role: Technical Audio Designer
Gears Tactics - Microsoft (2020- Xbox Series X, PC)
Role: Technical Audio Designer
Dauntless - Thrax Behemoth - Phoenix Labs (2020 - PS4, PC, Switch, Xbox)
Role: Technical Audio Designer
Peaky Blinders: The King’s Ransom - Maze Theory (2020-VR, PS4)
Role: Audio Lead
FREEDIVER Triton Down: Extended Cut - Archiact (2020 - PSVR, Oculus Rift/Quest, Vive)
Role: Audio Lead, Composer
FREEDIVER: Triton Down - Archiact (2019 - Oculus Rift, Vive)
Role: Audio Lead, Composer
Vox Machinae - Space Bullet (2020-Oculus Rift/Vive)
Role: Audio Lead
Gears 5 - The Coalition- Microsoft (2019 - Xbox One, PC)
Role: Technical Audio Artist
Dr Who: The Edge of Time- Maze Theory (2019 - PSVR, Oculus Rift/Quest, Vive)
Role: Technical Audio Artist
DTS - (2019 - Unannounced Project)
Role: Technical Audio Designer
Scarygirl Mission Maybee- Dark Slope (2018 - Oculus Rift)
Role: Technical Audio Artist
CAPCOM logo sound designed for CAPCOM . Used in Puzzle Fighter and more.
Puzzle Fighter - Capcom (2018 - iOS, Android)
Role: Technical Audio Artist, Composer
Dead Rising Series-Capcom (2015-2018)
Role: In house Technical Audio Designer