Game Audio

The following examples showcase a variety of work across game audio. 

Current Project: Bioshock - 2K Cloud Chamber (TBA)
Role: Technical Audio Designer
”Cloud Chamber is hard at work on the next entry in the critically acclaimed BioShock series.”


Gears 5 Hivebusters - Microsoft (2020 - Xbox, PC)
Role: Technical Audio Designer


Warhammer Age of Sigmar: Storm Ground - Gasket Games (2020 - Switch, PS4, PS5, Xbox Series X, Xbox One, PC)
Role: Technical Audio Designer

Gears Tactics - Microsoft (2020- Xbox Series X, PC)
Role: Technical Audio Designer

Dauntless - Thrax Behemoth - Phoenix Labs (2020 - PS4, PC, Switch, Xbox)
Role: Technical Audio Designer

Peaky Blinders: The King’s Ransom - Maze Theory (2020-VR, PS4)
Role: Audio Lead

FREEDIVER Triton Down: Extended Cut - Archiact (2020 - PSVR, Oculus Rift/Quest, Vive)

Role: Audio Lead, Composer

FREEDIVER: Triton Down - Archiact (2019 - Oculus Rift, Vive)

Role: Audio Lead, Composer

Vox Machinae - Space Bullet (2020-Oculus Rift/Vive)
Role: Audio Lead

Gears 5 - The Coalition- Microsoft (2019 - Xbox One, PC)

Role: Technical Audio Artist

Dr Who: The Edge of Time- Maze Theory (2019 - PSVR, Oculus Rift/Quest, Vive)

Role: Technical Audio Artist

DTS - (2019 - Unannounced Project) Role: Technical Audio Designer

DTS - (2019 - Unannounced Project)
Role: Technical Audio Designer

Scarygirl Mission Maybee- Dark Slope (2018 - Oculus Rift)

Role: Technical Audio Artist

CAPCOM logo sound designed for CAPCOM . Used in Puzzle Fighter and more.

 

Puzzle Fighter - Capcom (2018 - iOS, Android)


Role: Technical Audio Artist, Composer

Dead Rising Series-Capcom (2015-2018)
Role: In house Technical Audio Designer