About
A/B Audio is Alec Brady
I am a game audio professional with a specialty in technical sound design. I strive to aid others in getting the best sound for their projects and achieve whatever audio features they can think up. I help talented creators excel with their tools to let them do what they do best: create. I also love to make content as a sound designer, with expertise in synthesis, generative sound and electro-acoustics. I always push to produce inventive work, injecting creative energy and imagination to all my projects.
I have worked alongside studios such as: Microsoft, 2K, Google, Capcom, Phoenix Labs and more.
I am currently Lead Technical Audio Designer at Cloud Chamber
https://cloudchamberstudios.com/
In the past I have worked with a diverse range of clients, notably with Rush on their R40 tour, performer Seal and with SETI's artist in residence Charles Lindsay.
LinkedIn: https://www.linkedin.com/in/alecbrady/
Skills:
Technical Sound Design - UE4/5, Unity, Wwise, FMOD + More
Sound Design/Composition - Games and linear media
Audio Application Design: Max/MSP, Pure Data, Csound + More
and whatever else you may need!
Testimonials
Games I love (in no particular order):
Metal Gear Solid 3: Subsistence
S.T.A.L.K.E.R. Call of Pripyat
The Silver Case
EarthBound
DOOM 2
Yakuza 5
Battle Garegga
Phantasy Star Online
The Binding of Isaac: Repentance
Street Fighter III: Third Strike