About


A/B Audio is Alec Brady

I am a game audio professional with a specialty in technical sound design. I strive to aid others in getting the best sound for their projects and achieve whatever audio features they can think up. I help talented creators excel with their tools to let them do what they do best: create. I also love to make content as a sound designer, with expertise in synthesis, generative sound and electro-acoustics. I always push to produce inventive work, injecting creative energy and imagination to all my projects.

I have worked alongside studios such as: Microsoft, 2K, Google, Capcom, Phoenix Labs and more.

I am currently Lead Technical Audio Designer at Cloud Chamber

https://cloudchamberstudios.com/

In the past I have worked with a diverse range of clients, notably with Rush on their R40 tour, performer Seal and with SETI's artist in residence Charles Lindsay.

LinkedIn: https://www.linkedin.com/in/alecbrady/


Skills:

Technical Sound Design - UE4/5, Unity, Wwise, FMOD + More
Sound Design/Composition - Games and linear media
Audio Application Design: Max/MSP, Pure Data, Csound + More

and whatever else you may need!

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Testimonials

Alec joined our tight-knit audio team and immediately became an integral part of it. It soon became difficult to imagine how we would be able to function without him.

Alec is truly exciting to work with, and his tenacity is inspiring. His deep knowledge of games, audio tech and music combine in ways that keep his work relevant and cutting edge. I rely on Alec daily, and any time I have a question of how to do something, or how to do it better, Alec finds or creates that way. His mind solves problems with a unique blend of creativity and logic, and he is able to communicate equally well with both artists and programmers.

He put his skills to excellent use building and maintaining our latest adaptive music system. Alec worked closely with composers to design and implement a style to suit the product and be more than simply a set of gameplay triggers.

As an artist, Alec has improved my work life in many ways. I hope to work with him as often as possible.
— Devan Kraushar - Audio Director/Senior Sound Designer: Capcom, Electronic Arts
Alec helped us as a contract technical sound designer on Gears 5 and Gears 5 DLC. He’s a quick learner, and his knowledge of Wwise and Unreal Engine helped him ramp up on our project very quickly. He designed audio for our maps, and performed detailed technical design for core-gameplay audio. He also became a valuable resource to help optimize our audio performance. Alec fit in well with the team and we’d be happy to have him back working on Gears of War in the future.
— John Morgan - Audio Director - The Coalition (Microsoft)
I’ve worked with Alec for the past 3 years and this human is actually a technical beast! Alec has an incredibly strong theoretical background along with music theory that is matched with his passion to be a great technical sound designer and musician. Alec is well versed in a areas of game audio implementation as well as many different audio solutions from 3rd party to built in engine systems. I hope to work with Alec again as his technical and artistic creativity are energizing!
— Andrew Kalmbach - Lead/Senior Sound Design: Capcom, Electronic Arts, Neversoft
I’ve worked with Alec back at at Capcom on more recently with Archiact on Freediver:Triton Down. Alec is a talented Audio Designer who can fully understand the vision and direction of a project, and enhance it with sounds and ambiance that always elevate the quality of the game. His technical skills, especially with Unreal Blueprint, allowed him to be autonomous and always deliver his tasks on-time. I would hope to partner with Alec in future project as his work ethic is on point.
— Seb Bouzac - Creative Director - Archiact, Ubisoft, Capcom

Games I love (in no particular order):

Metal Gear Solid 3: Subsistence
S.T.A.L.K.E.R. Call of Pripyat
The Silver Case
EarthBound
DOOM 2
Yakuza 5
Battle Garegga
Phantasy Star Online
The Binding of Isaac: Repentance
Street Fighter III: Third Strike